A field guide for game masters

Tags

"You should like tags. I do not. Tags on a raven have a different meaning. So, tag all you want just do not put a tag on me. Got it?"

— Quoth, the raven

One word per entryPut one word on several codex entries and QuothGM gathers them on a single page, grouped by type.
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01 The basics

What a tag is

A tag is one word you attach to a codex entry. Every other entry carrying that word appears with it on one page.

Your World Codex files entries by type: Characters, Locations, Items, Factions, History & Lore. One idea often spans all five. The Church of Blood is a faction, a temple, four priests, a reliquary, and a founding story.

Tag those six entries church of blood and they gather on one page, grouped by type.

02 Writing them

Adding a tag

Open any codex entry editor and find the Tags card, below the description. The card appears in all five entry types.

The Tags card, below the description. The counter under the field shows the 40-character limit; the × on a pill removes that tag from this entry.

Type a word and press Enter. The tag appears as a pill beneath the field.

Click + Add to the right of the field. The word in the field becomes a pill.

Click the × on a pill. QuothGM removes that tag from this entry and leaves it on every other entry carrying it.

Three things worth knowing:

  • A tag holds up to 40 characters. The counter under the field shows how many you have used.

  • An entry carries any number of tags. There is no limit.

  • Nothing saves until you save the entry. Adding or removing a tag edits the draft, the same as any other field.

03 Keeping it tidy

Reuse before you reinvent

Start typing in the Tags field and QuothGM lists the tags already in this world, each with the number of entries carrying it.

Click a tag in the list to reuse it exactly. Typing a different spelling creates a separate tag, so Ashguard and ash guard become two groups.

Type a word that matches nothing and the last line of the list offers it as written. Press Enter and QuothGM creates it.

04 Getting there

Following a tag

Every tag on an entry is a link.

The details rail. Connected To links to named entries; Tags links to every entry sharing the word.

Click a tag pill to open its tag page. The page lists every entry carrying that tag, grouped by type, with a count on each group.

The Urban District tag page. Seven entries, all Locations here; a tag spanning several types shows one group for each.

Groups appear in codex order: Characters, Locations, Items, Factions, History & Lore. A type with no entries carrying the tag does not appear.

Click a card to open that entry. Use your browser's back button to return to the tag page.

Connected To links two named entries. A tag gathers every entry sharing one word. Draw a connection for a specific relationship; use a tag for an idea that spans entries.

05 Seeing all of it

The tag index

Open your World Codex home and find the Tags tile, beside the five type tiles.

The World Codex home. The Tags tile sits beside the five type tiles and is drawn differently, because tags cut across all five types.

Click the Tags tile to open the index. The index lists every tag in the world alphabetically, each with the number of entries carrying it.

The tag index. The filter narrows the list as you type; the number beside each tag is how many entries carry it.

Type in the filter field to narrow the list. The filter matches anywhere in a tag, so ery finds Winery.

Read the counts as a map of your world. A tag on 9 entries is an idea you have built out; a tag on 1 is one you have not.

06 The useful part

What to actually tag

Tag what an entry belongs to, not what it is. Your codex already records the type and lists the entry under it.

These tags do work your codex cannot do on its own:

  • A faction, house, or order. church of blood gathers every member, building, relic, and piece of its history onto one page.

  • A plot thread. the missing heir gathers everything you have seeded, so you can see how much you have seeded.

  • A region. northern waste catches the towns, the people who live there, the beasts, and the war that shaped it.

  • A session or arc. Tag what one night needs, then open a single page while you prep.

  • A state of the world. before the siege, corrupted, owes the party a favour.

Test a tag by asking what it adds. A tag naming the entry's own type adds nothing, because the codex already shows the type.

Imported worlds arrive with type tags applied. Leave them.

07 Sharing

What your players see

Players see tags in their own codex. They see only tags carried by entries you have shared with them.

  • A player's tag index lists only tags on entries they can see. A tag carried only by your private entries does not appear for them at all.

  • A player opening a tag page sees only the entries you have shared. The same tag can show you 9 entries and show a player 3.

  • Each player's counts are their own. A number that disagrees with yours is the feature working.

  • Public world pages are unchanged. Tags display there as text and are not links for logged-out visitors.

Tag freely. Sharing decides what a player sees, and tagging an entry has never shared it.

08 On the small screen

On a phone

Every step above works on a phone.

The World Codex home on a phone. The Tags tile sits below the five type tiles.
The tag index on a phone. One column, with the same filter and the same counts.

The tag index becomes one column and the tag page becomes a compact list, with the type headings kept. A player reaches a tag page in 2 taps.

Start with one

Pick the faction your players deal with most. Open its five or six entries and put the same word on each. Open that tag and look at what you have built.