Sound familiar?
To quote the great Sly Flourish, "Don't forget the simplicity of this hobby. It's friends around a table rolling dice and having some laughs. Don't let the game psyche you out."
The Game Session Binder
The Game Session Binder is a single screen for every GM need during a game. For GMs using a laptop or Tablet during the game, QuothGM puts all your planning at your fingertips. Designed to feel like an Old School Module.
Players who forgot
Push content to player phones in real time. It's been three weeks. Nobody recalls whose turn it was, what the duke wanted, or why they're knee-deep in a swamp holding a chicken.
The lore nobody reads
You built a gorgeous world bible. Thorough. Beautiful. Untouched by living hands. I'll carry the good bits to the table so the rest can keep gathering dust, with dignity.
Players aren't an afterthought · Push to players
Instant communication inside QuothGM
A map, a face, a secret, or "for the love of dice, somebody bring snacks." Send it to one player or the whole table without leaving your chair. It lands on their phone like a tap on the shoulder — and I don't even have shoulders.
- A first for TTRPG tools - send messages, images, or scenes to your players' phone instantly.
- Maps, portraits, lore, notes, and "you swore you'd bring dice" all travel the same way.
- It arrives as a banner on their phone, right where their hands already are. Doomscrolling, briefly redeemed.
The view from a player's phone, mid-session. They were checking it anyway.
Before the table · Plan scene by scene, adventure by adventure
QuothGM is not your traditional world-building tool. Although you can jump right into building your world in the codex, QuothGM is organized around your game planning - creating scenes for your adventure is the first step in creating a great TTRPG experience.
A tavern. A back alley. A boarding action that goes sideways immediately. String scenes into an adventure, adventures into a campaign, a campaign into a world.
3 minutes to your first session
Make a campaign and session
Name it, pick a date, and there's a home for tonight before anyone finds the snacks.
Drop in a scene or two
A little read-aloud, a clue, a map. Just enough to start — you'll improvise the rest, like always.
Send the link and roll
Players join free, drag up chairs, and the dice take over. I'll be perched in the corner, judging quietly.
03 · After the table · The shared chronicle
The story you wrote together, kept long after the snacks are gone.
The log is shared — anyone at the table can grab the quill. When the session ends it sets into the chronicle: every beat, every codex entry you revealed, every scene the players saw. A tidy monument to all those terrible decisions, preserved for posterity. You're welcome.
A few of my party tricks
The signature stuff you won't find perched anywhere else.
More than a wiki
A whole world — that still bothers to show up to the table.
Build the entire thing if you like — characters, cities, factions, a few centuries of grudges. Share what the players have earned; keep the rest behind the screen, where secrets are happiest. Bulk uploads from Obsidian Vaults or .md files available -- email info@quothgm.com
- Share your codex, make it public, or lock it tight — entirely your call.
- Every entry is GM-only until you say otherwise. Reveal it the moment the story earns it — not one beat sooner.
A world nobody reads is just a very long diary. This one actually comes to dinner.






















