Quoth is more than world building.

A campaign overview screen listing the party members, their players, and the adventures in the campaign arc.
An adventure screen with a searchable scene library on one side and the list of sessions that use those scenes on the other.
A scene editor showing the scene text alongside its notables, random tables and linked codex entries.
A World Codex location entry with a district map, type and sharing badges, connected entries, the sessions it has appeared in, and a Push to Players button.
The Characters index of the World Codex, showing a searchable grid of over a hundred character entries with portraits.
A session run screen showing boxed read-aloud text followed by puzzles, rumors and notables in the order they come up at the table.
A maps gallery showing adventure, location and scene maps as thumbnails that can be enlarged or projected.
A tables screen with hit-point and initiative trackers next to a set of rollable random tables.
NPC and monster statblock cards displayed as index cards on the session run screen.
Player character cards showing armour class, hit points, speed, passive perception and spell save DC for each party member.
01 — Campaign
The whole campaign, at a glance

Party, players and every adventure in the arc — one screen.

◆ Player view

Mobile friendly design for players.

Push a scene, a handout or a codex entry and it lands on every player's phone. No app to install. No handouts to print.

A phone showing the player campaign screen with the live session at the top and upcoming sessions below it.
A phone showing the list of adventures a player has played, each with its cover map and a count of sessions.
A phone showing a codex entry a player has been given, with its artwork, description and tags.
A phone showing the shared session log, with the current scribe named above the log text.
A phone showing a player's private notes tab with their own typed notes for the session.
A phone showing the pass-a-note screen, composing a private note addressed to the GM.
01 — Campaign
QuothGM is design for players

The player home screen gives them access to everything the GM shares.

Built for In Person TTRPGs with real dice and, I assume, real people.

The innovative tool for building your world one session at a time.

QuothGM is a tool for planning and running a live table TTRPG. It is an innovative approach to planning and running your game and the first to put your players in the center of the game. There is literally nothing else like it.

Start free trialPlayers play free — always.
QuothGM is Built for game nightReal dice, real maps, real friends. I'm the one in the corner, remembering where you put everything.

◆ A word from Quoth, the raven

You're probably wondering what I am.

I wonder about things too — mostly why shiny objects are so wonderful, and how long I can balance on a bust of Pallas using only the one foot. But also, a few things about you:

  • Do you run games with a laptop or tablet open at the table?
  • Do you track initiative on napkins, and keep monster stats on cards that always wander off?
  • Do you throw a map on a screen so people stop asking "wait, where am I?"
  • Do you keep 3, 5, ten-and-counting tabs open, each guarding one precious secret behind the screen?
  • Do your players hand you notes scrawled on a Pizza Hut napkin?
  • Do you wish you could run your TTRPG game from a single tab?
The session Run view — a two-pane GM screen with scenes, custom tables, and the push panel.
Everything you reach for, a central game running screen designed by researching real GMs at the table.

Sound familiar?

To quote the great Sly Flourish, "Don't forget the simplicity of this hobby. It's friends around a table rolling dice and having some laughs. Don't let the game psyche you out."

01

The Game Session Binder

The Game Session Binder is a single screen for every GM need during a game. For GMs using a laptop or Tablet during the game, QuothGM puts all your planning at your fingertips. Designed to feel like an Old School Module.

02

Players who forgot

Push content to player phones in real time. It's been three weeks. Nobody recalls whose turn it was, what the duke wanted, or why they're knee-deep in a swamp holding a chicken.

03

The lore nobody reads

You built a gorgeous world bible. Thorough. Beautiful. Untouched by living hands. I'll carry the good bits to the table so the rest can keep gathering dust, with dignity.

Or — everything in one place. Revolutionary, I'm told.

Players aren't an afterthought · Push to players

Instant communication inside QuothGM

A map, a face, a secret, or "for the love of dice, somebody bring snacks." Send it to one player or the whole table without leaving your chair. It lands on their phone like a tap on the shoulder — and I don't even have shoulders.

  • A first for TTRPG tools - send messages, images, or scenes to your players' phone instantly.
  • Maps, portraits, lore, notes, and "you swore you'd bring dice" all travel the same way.
  • It arrives as a banner on their phone, right where their hands already are. Doomscrolling, briefly redeemed.

The view from a player's phone, mid-session. They were checking it anyway.

Before the table · Plan scene by scene, adventure by adventure

QuothGM is not your traditional world-building tool. Although you can jump right into building your world in the codex, QuothGM is organized around your game planning - creating scenes for your adventure is the first step in creating a great TTRPG experience.

A tavern. A back alley. A boarding action that goes sideways immediately. String scenes into an adventure, adventures into a campaign, a campaign into a world.

Scenes lined up in the order you'll run them.
The campaign, with every session it holds.

3 minutes to your first session

1

Make a campaign and session

Name it, pick a date, and there's a home for tonight before anyone finds the snacks.

2

Drop in a scene or two

A little read-aloud, a clue, a map. Just enough to start — you'll improvise the rest, like always.

3

Send the link and roll

Players join free, drag up chairs, and the dice take over. I'll be perched in the corner, judging quietly.

03 · After the table · The shared chronicle

The story you wrote together, kept long after the snacks are gone.

The log is shared — anyone at the table can grab the quill. When the session ends it sets into the chronicle: every beat, every codex entry you revealed, every scene the players saw. A tidy monument to all those terrible decisions, preserved for posterity. You're welcome.

The chronicle — the campaign's story, as it actually happened.

A few of my party tricks

The signature stuff you won't find perched anywhere else.

Project maps to the table

Throw any map on the big screen, grid welded to the art. Players see a battlefield. You see a battlefield. Nobody sees me.

Custom GM tables

Build the tables your system actually needs — initiative, weather, chaos magic. You roll the die; I read the result without editorializing. Much.

Pass a note

A player slides you a quiet note mid-scene. No napkins, no grease stains, no one else the wiser. Secrets, the way the good ones travel.

More than a wiki

A whole world — that still bothers to show up to the table.

Build the entire thing if you like — characters, cities, factions, a few centuries of grudges. Share what the players have earned; keep the rest behind the screen, where secrets are happiest. Bulk uploads from Obsidian Vaults or .md files available -- email info@quothgm.com

  • Share your codex, make it public, or lock it tight — entirely your call.
  • Every entry is GM-only until you say otherwise. Reveal it the moment the story earns it — not one beat sooner.

A world nobody reads is just a very long diary. This one actually comes to dinner.

Give it a try. Quoth GM was designed to make planning as easy as possible for live table GMs.

Quoth is a work in progress, but then so is your next game session. Give it a try.

No shiny card required to start — though if you're not using that watch on your wrist, I'll happily take it off your hands. Dead or alive.

Check out the features page for more details.

— Ravensmaw & Arcwynd