Statement on Generative AI: QuothGM does not use Generative AI to create images or artistic text. Though we will use human-created stock images purchased through vendors, we will not use those vendors to purchase AI generated art. We are committed to honoring the hard work and innovation of the artists working today and those who laid the foundations for TTRPGs in the past.
QuothGM is the only tool designed for the moment a GM and players are in the same room with phones, tablets, and laptops, running a session that is already in motion.
When I was ten years old. My brother was the GM. I was the player — the only player — and we were playing Keep on the Borderlands on the cold tile of our dining room floor. That was my first tabletop roleplaying game, and something happened there that I've spent the rest of my life enjoying. If you're reading this page, you probably know exactly what I mean. Over those years we played a lot of D&D, painted numerous metal miniatures long before they went all plastic and super-detailed. Shopping in our local game store, Myth Adventures (still open, by the way), for the perfect mini and hoping to have enough money saved up for a RIFTS book or the new Players Handbook. (Deities and Demi-Gods was my favorite. The one that included Elric of Meleboné. That one.)
I played for decades. My brother played and GM'd as well. In 2016, I ran my first game as a GM, and that was a second revelation. Building a world. Building an adventure. Planning the session. Watching players step into an imagined place and make it their own. I spent hours building the continent of Sycharia on Scabard.com, my preferred worldbuilding site. A hundred games later, I knew what I loved — and I knew what frustrated me. One — worldbuilding is an awesome hobby, and lore can make games interesting, but most of it is just for me, not for the players. I realized the best games are planned for one thing – the game session. A fun 3-4 hours together in-person or online. However, I also realized another frustrating thing. Game-time pauses. Flipping between documents mid-scene. Looking for the right note in the wrong file. I went from Word docs to spreadsheets to worldbuilding apps like Scabard. Each one helped with part of the job. None of them helped with the part that mattered most: running the game at the table.
Now Arcwynd and I started building our own computers in the late 80s and 90s, but we never had the time or background to design software. That doesn't mean we didn't dream. We dreamed of an application that is focused on helping GMs run a smooth game. We are both laptop/desktop GMs. We prefer to have a computer in front of us with our notes, our books, and our plans. Not everybody does that, but for those who do and want something designed especially for planning game sessions and running them with players who generally have a device sitting on or near the table, then Quoth GM might be a great tool for you.
Quoth started in a conversation with my brother.
Will — my first GM, now a forty-five-year veteran behind the screen — and I started talking in 2024 about what a tool for us would actually look like. Not a worldbuilding platform. Not a virtual tabletop. Something built for the hours when the game is live, the players are in the room, and the GM needs the right thing in front of them at the right time.
Between the two of us, we have nearly a hundred years of TTRPG experience. We knew what we didn't want to build — the market already has excellent worldbuilding tools and plenty of VTTs. What we wanted was the tool neither of us had ever found: a planning and running companion for the in-person game. Something that could hold Keep on the Borderlands or a session of Daggerheart with equal comfort. Roleplay, storytelling, crunchy combat, tangled mystery — all of it supported. Instead of building an app all about building the fantasy world, we hoped that the way experienced GMs build their world might just be something different. QuothGM allows you to build your world while you are planning your next game.
The session is the heart of the hobby.
The most elaborate world — five hundred pages of lore, full pantheons, detailed cities, intricate factions, artifacts with a page of history each — may read beautifully on the page. But until it reaches a game, it doesn't come to life. That's why the Game Session Binder is the heart of QuothGM. Add a scene, think of some fantastic locations, NPCs, and--well--whatever and run it. Save the stuff you want to keep into the World Codex. Moreover, we wanted ALL players, not just the GM, to get value out of the system. That is why GMs can instantly share scenes, images, Codex entries with players. And, that is why all players can help write the session logs.
The heart of a great TTRPG isn't the lore. It's a good session. It was that cold dining room floor in 1980-something. It's the Thursday night game happening somewhere right now, at a kitchen table, with dice rolling and a GM leaning in and players laughing at something nobody will remember the exact words of tomorrow.
That's what Quoth is for.
We built it to make the two to ten hours your group spends at the table better. Better planned before you sit down, better supported while you're playing, and easier to pick up again next week. Quoth isn't trying to replace the worldbuilding tool you love or the VTT your remote group uses. It's trying to be the thing on the GM's tablet — and the players' phones — when the game is live and the dice are in your hand and not on a screen.
A great session is where it all starts. QuothGM is there to help you get there.
— Ravensmaw & Arcwynd